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AI Insights · Timothy · January 2022

Top 5 Third Person Games in Oceania Q4 2021: Performance Insights

Discover the performance trends of the top 5 third person games on a unified platform in Oceania during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Third Person Games in Oceania Q4 2021: Performance Insights

In the fourth quarter of 2021, the top five third-person games on a unified platform in Oceania showcased notable trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.

PUBG MOBILE saw a peak in weekly revenue at around $608K in early November, with fluctuations throughout the quarter, ending December with approximately $359K. Weekly downloads showed a slight upward trend towards the end of December, reaching about 9.7K. The game maintained a relatively stable base of weekly active users, fluctuating around the 120K to 130K mark.

Genshin Impact: Natlan Launch experienced significant revenue spikes, notably peaking at $655K in early November and $484K in mid-December. Weekly downloads remained consistent, with a slight increase towards the end of December, reaching 8.5K. The weekly active users for Genshin Impact showed a steady engagement, peaking at around 96K in the last week of December.

Summoners War had a steady revenue stream, with a notable peak at $113K in mid-December. Weekly downloads were relatively low but stable, averaging around 150 to 200. Active user numbers remained consistent, hovering around the 16K to 18K range throughout the quarter.

Star Wars™: Galaxy of Heroes showed consistent weekly revenue, with a peak of $96K in mid-December. Downloads fluctuated slightly, peaking at 1.7K in the last week of December. The game maintained a steady active user base, around 45K to 50K, with minor fluctuations.

Guns of Glory: Lost Island had a relatively stable revenue trend with minor peaks, reaching around $87K in late September. Weekly downloads showed minor fluctuations, peaking at 948 in early November. Active user numbers remained stable, averaging around 6K to 8K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022